Xenocide Uprising
Chronicle

What has changed

Xenocide is being built in the open and it changes often. Everything here has shipped and is live in the game right now, newest first.

Interface

The solo board is two columns now

The board a solo player meets was redrawn as a left rail and a body, then filled out until it fit the window, then made to hold still so nothing jumps mid-turn except when you resize the window.

Read this entry
Interface

The hand is a splay

The hand used to wrap into two rows on a phone, and the thing you touch fell off the bottom. It fans into one overlapping row now, sized to whatever width it is given.

Read this entry
Interface

The box score, live and in reach

A finished descent already had a narration you could read back. Now it also has a box score, a table with one row per turn, and it works for a spectator watching a descent as it happens.

Read this entry
Rules

Marooned

Banish was doing the right job under a name another game already owns. The replacement carries a fiction the old word never had.

Read this entry
Interface

Succumb

A table sat on a board whose only legal move it was not allowed to make.

Read this entry
Rules

Two Echoes, shared

Three tables were played and all three died the same way. A table now holds two Echoes between them, and deliberately nothing else.

Read this entry
Interface

The whole board, one screen

A phone now shows the Woken, the piles, the Counter of Fates and every card in your hand at once, and there is a way to hide everything that is not the game.

Read this entry
Rules

The Reach

A slot is now sight or reach. Look at your partner's card and keep the slot, or take the card and spend it. The cap is gone.

Read this entry
Rules

The Bloodstone

Put an entity down at full Dominion, exactly, in a single play, and cards come back out of the Grave.

Read this entry
Rules

Clarity

Two seats may never tell each other what they hold. Expunge an entity exactly and one card of their Redoubt turns over anyway, both ways, to a limit of three.

Read this entry
Rules

The Dream Rite edition

Solo stopped being about surviving twelve and started being about finishing them. A subdued entity is not gone, a clean run is a currency, and the medal finally counts the thing the game says matters.

Read this entry
Rules

Four readings of one Rite

A pair of six or higher no longer always answers as Dream. Which Force it binds into is your reading, and at a table no two of you hold the same one.

Read this entry
Interface

Your own Record

What one descent was, what all of them add up to, and what they say about how you play. Including the one number the board has never shown you.

Read this entry
Rules

Solo could not be won

Not difficult. Impossible. A descent alone was lost before it began, for reasons that were arithmetic rather than skill, and I had shipped it that way for months.

Read this entry
Rules

The card you were already holding

Terror lets you carry a card into the next descent. If that card was an entity, it was dealt to you and left in the Pantheon as well, so you could meet a Spawn whose card was already in your hand.

Read this entry
Foundations

A repainted card is a different file

Every stylesheet on this site already carries a fingerprint so a change reaches you immediately. The card paintings did not, and a repainted entity could have kept showing you the old drawing for hours.

Read this entry
Foundations

This one is called Bruce

Builds have names now, taken from people who led uprisings, in the order they rose. The board you were playing last week was Wallace. This one is Bruce, and it is a beta.

Read this entry
World

The waking

A Cycle opens with a page of text now. Who you are, what was done to you, and why twelve of them are still dreaming, told to the player who was never going to open the Lore page.

Read this entry
Interface

The table, when there is one

With company, the seats moved inside the Counter of Fates. It says whose turn it is, who follows, and what everyone is holding, which the lanes never quite managed.

Read this entry
Interface

Eight things a seat can say

A row of fixed lines you can send to the table, chosen so that every one of them is something a teammate would want to hear. There is no free text and there never will be.

Read this entry
Interface

Closer, on all of them

The zoom in the Pantheon worked on one entity out of sixteen. It works on every painted one now, and it shows the whole creature instead of the top of it.

Read this entry
Interface

A thousand pixels from your own cards

On a phone the game was drawing a board nobody had designed, because every rule that builds the two boards was written inside a desktop-only clause. Your hand began 1033 pixels down. It begins at 599 now.

Read this entry
Interface

It opens there now

The solo board is the default when you play alone, instead of something you had to find in a menu. It is derived rather than remembered, so it never becomes a preference you did not choose.

Read this entry
Rules

A rule we had wrong

An unpayable Strike was ending a solo game while an Echo was still unspent, which the rulebook does not say. A player noticed by reading the rules rather than believing the screen.

Read this entry
World

The Forces are drawn

Blood, Dream, Swarm and Void are artwork now rather than the four suit marks you already know. A bound Force wears chains; the Void gets an egg instead, because the Void is the one that keeps counting.

Read this entry
World

All twelve have faces

Every entity in the Pantheon now carries painted artwork, and so do the three Empyreans. The last one taught the pipeline to predict its own failures before rendering anything.

Read this entry
Foundations

Say it without leaving the table

Reporting a problem used to mean navigating away from the game that just broke. It now opens where you are, carrying the same diagnostic. Settings moved into a dialog for the same reason.

Read this entry
World

Nine of them have faces

Painted artwork for nine cards, including the Heretic. It is tinted through the skin rather than pasted on, so the same file is bone on black in Original and black on cream in Woodcut.

Read this entry
World

Look closer

Click any entity on the Pantheon and it opens large, with arrows to move through the rest. For the painted ones there is a second view that goes closer still.

Read this entry
Foundations

A rule stated twice

Every small card token in the game spent a day wearing the colour of the defeat screen, in every skin. Here is how a stylesheet came to contain the same block twice, and what now catches it.

Read this entry
Interface

A board built for one

A third layout, for solo play. The table of lanes goes away, because with one seat it was a single row describing itself, and the arithmetic you actually use takes its place.

Read this entry
World

The Pantheon was wrong about itself

Nyarlathotep was a Herald, four ranks below Cthulhu. Azathoth was an Ancient you could meet on a Tuesday. Both have moved, and two entities you have never met have taken their chairs.

Read this entry
World

What happens when you die

Three small pieces of motion. A banished Ancient is taken rather than replaced, the mark on the entry screen smoulders, and you are a constellation that comes apart.

Read this entry
World

The twelve have a page

Every entity you fight, with its Force, its Dominion and its Strike. Plus the campaign finally written down for players instead of only existing in the game.

Read this entry
Interface

The board, rebuilt

The thing you are fighting now holds a column of its own, the table grows sideways instead of downwards, and the actions sit next to the cards they spend.

Read this entry
Interface

One meaning per colour

A new skin called Original, and a discipline underneath it. Five colours, one job each, and nothing decorative is allowed to borrow one.

Read this entry
Rules

Terror

Campaign mode, first level. Three descents, an Empyrean beneath the twelve in each, and what you carry out of one you take into the next.

Read this entry
Interface

Legibility

The type scale, the log and the navigation, all of which were too small.

Read this entry
Foundations

Xenocide

The first version. Twelve entities, four Forces, and a deck drawn entirely in code.

Read this entry