The hand is the one part of the board you touch every turn, and on a phone it was the part that fell off the bottom. Eight cards wrapped into two rows, the second row slid under the action bar, and you scrolled to find the card you meant to play. A carousel was never an option here: a play can be several cards at once, an Ace bound to one other or a Ritual of matching numbers, and paying a Toll is another multi-select against a running total, so every card has to be reachable at the same time.
So the hand fans now, the way you would hold real cards. Eight of them lie in one row, each covering the one before it so only its left strip shows, and the left strip is exactly the part you read anyway: the rank and the Force mark in the corner. The last card sits full. A card you select rises out of the fan and comes forward, so the ones you have chosen stand up like a skyline; on a mouse, hovering a covered card brings it forward to inspect, and on a touch screen a tap still means choose.
The overlap is not a phone rule with a desktop rule beside it. It reads the width it is given and the number of cards it holds, and opens the fan as far as the room allows: on a wide desktop it spreads to a full card and a gap between each, which is the spread it always had, and on a narrow phone it tightens to a peek. One rule, every width, so there is no second layout that only phones take and only phones would catch breaking.
It began at the splay study, a page with nothing on it but a hand and the number it measured. Studies here link the real stylesheets and draw real cards, so what the study proved about a fanned hand was true of the hand the moment it shipped.