Xenocide Uprising

The end of a descent is the win box and the record

When a descent ended the screen used to keep the board behind the result, on the reasoning that the board is the evidence. But the evidence a player actually wants is the box score and the reckoning, and those were two taps behind buttons. The board itself, the piles and the last hand, was just what happened to be on screen.

The win box and the record

So the finished screen is the result and the record, and nothing else. The piles and the last hand are gone. The reckoning, which used to open in a dialog, rides on the win box as a strip of stats: six in view, the rest one arrow away. The box score and the narration ride below it, embedded, defaulting to the box score, so a player reads the whole record without leaving the screen. The three buttons that opened those things separately are retired, because the things themselves are now on the screen.

Begin the Cycle Again opens the settings

The one button left, Begin the Cycle Again, used to deal a fresh descent on the spot, with no way to change the rung or the Rite first. It opens the setup screen now, filled in with the descent you just played, so you can raise the difficulty or change your reading before you descend again. A finished game is not a running one, so the setup is free to be edited over it, and the box score below stays readable until you commit.

Losing reads the way winning does

The Consumed screen, the death screen, got the same treatment, and gave up its full-screen takeover to do it. It is a red panel with the same reckoning strip and the same box score and narration below it, so winning and losing read the same way: the result, then the record. Death is still red, because that is not a matter of taste, but it is no longer a dead end you have to leave to find out what happened.