There is a Record now, in the menu under Yours. Three levels of the same story.
What this descent was.
Depth, grade, how many banishments were clean, turns, Ruin dealt and taken, your biggest play and the biggest blow you took, how many Symbionts you bound, how many Echoes you spent, and where the Gathering bottomed out.
And one more, which is the reason I built this at all.
How many turns began with the Redoubt on the floor.
I have been reading players’ descents this week, and the same thing kept happening: a descent that felt comfortable while the log said otherwise. Nine turns out of forty needing a full Muster. Twice at no cards at all. Both Echoes spent. Won, but not by much.
The board never said any of that. The Muster catches you quietly, which is what a mercy rule should do, and the cost is that you cannot feel how close it was. So now the Reckoning counts it, and it is the one figure marked in the harm colour.
Nothing about the rules changed. You were always that close.
Every descent you have finished. How many, how many won, your streak and your longest, and which grades you have earned.
And where you usually fall, which is the entity rather than the tier. “You usually fall at Herald 2” is something you can do something about. “The Heralds” is a category.
What all of it says about how you play. Total banished and how many cleanly, which Forces you spend and in what proportion, Symbionts bound, Ruin on both sides of the ledger.
Then a few sentences drawn from your own descents. How many cards you play a turn, and whether that is a holder’s pace or a spender’s. What share of your banishments are clean. How deep your deepest loss reached. Nothing is said until three descents exist, because before that it would be a guess wearing a number.
It starts now. A Record cannot be built backwards, so every descent before today is simply not in it. I would rather begin recording than wait for a better design and lose another week of them.
It lives in this browser. Which means a laptop and a phone keep separate Records, and clearing your site data clears it. Fixing that properly means giving you an identity of some kind, which this game has deliberately never had, and I would rather decide that carefully than reach for it now. If the split turns out to matter, that is the thing to tell me.
Everything in it is read from the structure of a descent rather than from the words in the log, which is a rule I hold to everywhere: the writing here can be rewritten at any time, and nothing that counts should depend on a sentence.