Xenocide Uprising

The table, when there is one

The Solo board took the lanes away and put arithmetic in their place. This is what happens to that board when there are three other people at the table.

The seats go inside the Counter of Fates. Everything the lanes told you is there, and two things they never did.

Whose turn, and whose turn next

The active seat is the bright one, and an arrow sits in front of its name.

The arrow is on every seat, hidden rather than absent. Giving it only to the active one would shift that seat’s name a few pixels each time the turn passed, so the whole row would twitch once a turn. Reserving the space costs a little and nothing moves.

What the board could not say at all is who follows. At two seats you know. At four you are planning against it, and until now you were counting round the table to work it out. Each seat says who is after it.

What is safe to show

A seat carries its name, how many cards it holds, what it has put into this round, and which Forces that spent. All four were on the lane it replaces, and all four are public: they happened on the table in front of everyone.

The panel’s own three columns are a different matter, because off your turn they would be describing somebody else’s position. They fall back to what is genuinely public: what has been dealt, which Force the entity denies, and the Strike you are all facing. The preview of your own move and the ways to pay for it stay yours.

A hand is the one thing this game never reveals, and that is a property of the server rather than a habit of the screen. No request returns anyone else’s cards, so there is nothing for a screen to be careful about.

A lane variant was built and rejected

Before the seats went into a row they went into lanes down the side, which is what the old table did and the obvious thing to try.

Four seats made the panel 417 pixels tall against the row’s 264. The 153 came out of the hand, which is the exact room the Solo board exists to buy back. It was a good looking panel that took its space from the cards.

A third arrangement got as far as being built and did not survive being looked at.

Also

The row of twelve marks under the Pantheon count now says which entities were banished perfectly, with no Ruin spilled, and hovering one says who did it.

Both facts were already public. A perfect banishment is announced when it happens and the player who managed it is named in the same breath. What was missing was any way to see it afterwards, and in a four player descent it is the closest thing the game has to a record of who was carrying it.