Longer pieces about building Xenocide. Where the Chronicle logs what changed, this is the room for the stories behind it, starting with how the whole thing got here.
An interactive essay on the one part of the board you touch every turn. Why the hand fans instead of wrapping or scrolling, with the real hand embedded in the middle of the argument: put it through a turn, drag the width, feel the trade.
A board game night, an itch about mental arithmetic, and the month I spent building my way out of it. The whole build story, from the language and the art pipeline to the hundreds of thousands of simulated games behind the balance.