Deep One
- Card
- JH
- Force
- Blood
- Dominion
- 20
- Strike
- 10
While it stands, Blood is bound: the power is denied, the Ruin still lands.
Twelve of them. Four Spawn, four Heralds, four Ancients, dealt weakest first, and you meet every one of them or you do not finish. Each holds a Force, and while it stands that Force is bound to it.
1 · 20 Dominion · 10 Strike
Four of them, and they are the small ones. Learn the shape of a turn here, because the Heralds will not let you.
While it stands, Blood is bound: the power is denied, the Ruin still lands.
While it stands, Dream is bound: the power is denied, the Ruin still lands.
While it stands, Swarm is bound: the power is denied, the Ruin still lands.
While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.
2 · 30 Dominion · 15 Strike
Half again as much of everything. This is where a hand that was comfortable stops being comfortable.
While it stands, Blood is bound: the power is denied, the Ruin still lands.
While it stands, Dream is bound: the power is denied, the Ruin still lands.
While it stands, Swarm is bound: the power is denied, the Ruin still lands.
While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.
3 · 40 Dominion · 20 Strike
Twice a Spawn, and the last four cards in the deck. Reaching them is not the hard part.
While it stands, Blood is bound: the power is denied, the Ruin still lands.
While it stands, Dream is bound: the power is denied, the Ruin still lands.
While it stands, Swarm is bound: the power is denied, the Ruin still lands.
While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.
4 · Beneath them
You will not meet these in a single Cycle. One waits beneath each descent of a campaign, and they are the reason a campaign is not just three games in a row. They are Azathoth's own first generation, which is also exactly how many descents there are.
Whichever Force it wears is the Force you do not have.
Whichever Force it wears is the Force you do not have.
Whichever Force it wears is the Force you do not have.
Dread