Xenocide Uprising

The Pantheon

Twelve of them. Four Spawn, four Heralds, four Ancients, dealt weakest first, and you meet every one of them or you do not finish. Each holds a Force, and while it stands that Force is bound to it.

1 · 20 Dominion · 10 Strike

Spawn

Four of them, and they are the small ones. Learn the shape of a turn here, because the Heralds will not let you.

Deep One

Card
JH
Force
Blood
Dominion
20
Strike
10

While it stands, Blood is bound: the power is denied, the Ruin still lands.

Mi-Go

Card
JD
Force
Dream
Dominion
20
Strike
10

While it stands, Dream is bound: the power is denied, the Ruin still lands.

Shoggoth

Card
JC
Force
Swarm
Dominion
20
Strike
10

While it stands, Swarm is bound: the power is denied, the Ruin still lands.

Nightgaunt

Card
JS
Force
Void
Dominion
20
Strike
10

While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.

2 · 30 Dominion · 15 Strike

Herald

Half again as much of everything. This is where a hand that was comfortable stops being comfortable.

Mother Hydra

Card
QH
Force
Blood
Dominion
30
Strike
15

While it stands, Blood is bound: the power is denied, the Ruin still lands.

The King in Yellow

Card
QD
Force
Dream
Dominion
30
Strike
15

While it stands, Dream is bound: the power is denied, the Ruin still lands.

Abhoth

Card
QC
Force
Swarm
Dominion
30
Strike
15

While it stands, Swarm is bound: the power is denied, the Ruin still lands.

Tsathoggua

Card
QS
Force
Void
Dominion
30
Strike
15

While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.

3 · 40 Dominion · 20 Strike

Ancient

Twice a Spawn, and the last four cards in the deck. Reaching them is not the hard part.

Shub-Niggurath

Card
KH
Force
Blood
Dominion
40
Strike
20

While it stands, Blood is bound: the power is denied, the Ruin still lands.

Yog-Sothoth

Card
KD
Force
Dream
Dominion
40
Strike
20

While it stands, Dream is bound: the power is denied, the Ruin still lands.

Cthulhu

Card
KC
Force
Swarm
Dominion
40
Strike
20

While it stands, Swarm is bound: the power is denied, the Ruin still lands.

Yeb

Card
KS
Force
Void
Dominion
40
Strike
20

While it stands, Void is bound: the power is denied, the Ruin still lands. Void is the exception worth knowing: it banks against it, and all of it hatches the moment a Heretic breaks the domain.

4 · Beneath them

The Empyrean

You will not meet these in a single Cycle. One waits beneath each descent of a campaign, and they are the reason a campaign is not just three games in a row. They are Azathoth's own first generation, which is also exactly how many descents there are.

Darkness

Card
EH
Force
Blood
Dominion
60
Strike
25

Whichever Force it wears is the Force you do not have.

The Nameless Mist

Card
ED
Force
Dream
Dominion
70
Strike
25

Whichever Force it wears is the Force you do not have.

Nyarlathotep

Card
EC
Force
Swarm
Dominion
50
Strike
25

Whichever Force it wears is the Force you do not have.